Thursday, April 9, 2009
Virtually Cheating
Another interesting example in Kalning’s article was a 40 year old housewife who had a very deep relationship with another man on the MMORPG Second Life. She spent numerous hours a day interacting with him on Second Life and refused to ever discuss the relationship with her husband. The husband later found out that his wife was virtually married to this man on the online platform, and that the two had been having webcam chats often outside of the game. When the husband asked her to stop the relationship, the wife refused and it led immediately to their divorce. These examples show how a virtual relationship, while not physically cheating, can easily lead to the same result, and that a virtual relationship can often be more important to a person than a relationship in the real world.
Larping
The Permanent State of the Internet
An escape from reality
Monitoring aka profiling
Wednesday, April 8, 2009
A new kind of social networking
Virtual worlds – are they really the future?
But does this game really represent the next stage of evolution for the internet? Will traditional web-pages eventually be replaced by in-game representations of the entities they represent? I think not.
The current trend in the progression of technology and the internet, is not the tendency of humans to live large portions of their lives within a specific virtual (but realistic) environment, but rather the tendency of technology and its accompanying interconnectivities to embed themselves into normal human life. Most people of the future will not need a virtual avatar to walk around in virtual rooms representing websites when those websites are readily available via wireless networks and are conveniently integrated into peoples' "real" lives. This trend is already fairly evident thanks to inventions like PDA's and iPhones; even normal cell phones are now considered hopelessly outdated if they do not provide the user with instant access to the internet anywhere and anytime. I suppose one could argue that our real lives are, through constant connection to the internet and data networks, become more like virtual ones. However, this is far from proving that games like Second Life will be taking over the internet; why get an avatar to do things you can do yourself?
Destroy all humans
Check it out here: http://www.youtube.com/watch?v=W1czBcnX1Ww
On a similar note, check out another military ground robot here: http://www.youtube.com/watch?v=EjpH7ig0rKo&feature=PlayList&p=863B26044AEDC565&playnext=1&playnext_from=PL&index=50 (This one may be a bit older and is more tank-like.)
This got me thinking, though – just what are the implications of having robot soldiers in the military? It hasn't happened yet, but it seems almost inevitable that at some point we will begin to use fully or near-fully automated robot troops rather than human ones in high-risk combat situations.
What are the ethical implications of sending a cold but intelligent killing machine into the field against live humans? A robot cannot feel mercy; it can only be programmed, and while it is certainly good to save American lives I think it's also important to ensure that mechanized violence does not get out of hand as a result of the removal of the human conscience from combat. Is it possible to program a robot to behave as if it knows kindness while retaining its military effectiveness? Would our military even consider implementing such programming when a more efficient killing machine is that's necessary to win battles? These are important questions that we may have to face in the near future, as I don't think Asimov's law of "A robot shall not harm a human being" will be a very workable combat strategy.
"He knows when you are sleeping. He knows when you're awake." 0_0
Far more disturbingly, he had also shown her that just by gaining access to a friend's Facebook account he could track down that person's social security number and other personal information. YIKES! Don't worry, though. He didn't do anything with the information that time.
This anecdote serves to illustrate the extreme lack of privacy that has become the norm in the modern world and, obviously, has far-reaching implications. Information about individuals is collected constantly on a daily basis by other individuals (via facebook, etc) and by companies, especially advertisers, that are part of what Hull calls the "Panopticon." Living in a panopticon basically means being under constant or near-constant surveillance – surveillance that can be conducted must more easily by computers than by people. After all, what are computers if not an icon of the information age – an entity ideally composed of pure data and built or bred specifically to handle more and faster information each year.
One example of how privacy is, at least by conventional standards, routinely violated is when Google searches through a gmail user's mail in order to pull out keywords for advertising. This means that at the very least a computer, if not a person, is reading through millions of peoples' personal mail every day. It used to be a clearly defined federal offense to go rifling through someone's mail, but now it's just normal part of the program. Clearly, the world is changing. One must wonder whether we will have any privacy at all in the near future.
Real Vs. Virtual
Humans must live in the real world. We have bodies here that must be fed, watered, and have exercise, or else they perish. And along with the human body goes the force behind an avatar. Since we must live in this physical world, it behooves humans to develop the skills necessary to live in it, which may not be possible within a game. Many gamers admit to having low social skills, which may or may not be a draw to online gaming, but games apparently do little to help one socialize. Many gamers trade physical friends for virtual friends, but people must interact with other physical people, so it is important to develop real-world social skills. And while some people make money playing and developing games, many players are just playing for fun, and not learning any job skills. Testimonies from hardcore gamers indicate that at times, they step away from the games, and find that chunks of their life are gone, with nothing but an “imaginary” life to show for it. Therefore, while online games may be fulfilling in moderation, humans must give themselves time to live in the physical world.
Governmental Power Abuses
The Encroachment of Advertising
But are advertisements so bad? You can simply click to exit out of them. Their encroachment is not absolute, that is, one can always escape the ads. However, recently, a new billboard was set up that can broadcast directly to an individual person. There is no opting out of this form of advertisement. One cannot simply click on it to make it go away. If you pass this billboard, you are going to listen to this advertisement, and that’s the end of that. Certainly it’s annoying, but more so than that, it is extremely pretentious. Never before have people had advertisements so forcibly thrust upon them. And while we might go out of our way to ignore such billboards, how long until it is impossible to walk down the street without having advertisements forced into one’s head? This is to say nothing of further advances in technology, which may allow for people to be assaulted as soon as they walk out of a store, or step out of their homes. People must be given the option to ignore advertising. Forcing us to listen to sales pitches is completely un-American.
Virtual Worlds: Is the Virtual Unreal?
Although I understand this argument for virtual worlds, I personally think that emotions are dulled in the virtual world. For example, if one falls in love in the virtual world, it is obviously better than not finding love in any world, but it would not be a great as falling in love in the real, physical world. Many people who enjoy spending time and living in the virtual world talked about how they create avatars, who are representative of the person that the real, physical individual aspires to become. Well, if you fall in love in the virtual world, wouldn’t that love be bitter sweet? Because wouldn’t the real, physical individual always wonder to him/herself whether his avatar partner could love the real, physical, imperfect version of him/herself. Also, even though sex in virtual worlds is possible, it clearly would not be as good as the real, physical act. Lastly, in the “Virtual Worlds, Virtual Lives” clip the one girl’s avatar was raped and she felt a lot of the emotional baggage associated with the experience. Even though rape is a horrible and hateful crime in any world, I feel confident that, that girl would rather her avatar be raped than she. Virtual Worlds can help enhance the emotionally unfilled lives of real, physical people, but I do not believe that virtual experiences could ever replace or surpass real-life experiences, because the extreme emotions that make life so great and so awful can never be transferred to the virtual world.
Privacy: Taking Advantage of Personal Information
Even though this situation is different than online networking sites, like Facebook and MySpace, it reminded me of the recent Facebook controversy. Facebook recently changed their Terms of Use, allowing them (Facebook) to use any information that any user has ever put on Facebook, in any way they wish to, without the permission of the individual. They also reserved the right to change this term at any time. Even though I am not sure if Facebook has modified this since I last checked, I still find this to be very scary and invasive. I understand, on the one hand, that if one agrees to use Facebook and abide by Facebook’s terms, then they have agreed on a deal. Facebook offers a service (communication, networking, picture sharing, etc.) but it is at a cost, a high cost: one’s privacy. It just seems a little deceitful and hypocritical to me that Facebook allows users the ability to set these elaborate security settings, which really just create a false sense of security, since at the same time Facebook reserves the right to use anything you have ever put on Facebook in any way they want to, at any time.
Privacy: Internet Responsibility
In class, it was discussed that certain consumer groups, such as older generations, may not be as aware of the data collection and resulting well-targeted advertising and may become manipulated into purchasing the advertized products. One argument against that was presented in the class discussion was that if the consumer is on the internet, then it is his/her responsibility to educate his/herself about dangers of the internet. In other words, not being aware of the well-targeted ads, and thus allowing oneself to be manipulated is the consumer’s fault. I completely disagree with this statement. It is expected of almost any American today, that he/she has a computer and uses the internet. If someone emails another person, for example, and the person does not check his/her email regularly, that person is considered irresponsible and at fault. This is because the internet has become such a norm for communication. If society expects everyone (even older, less computer-savvy individuals) to use the internet, then they need to make sure that the internet, and its well-targeted ads are user (including older user)-friendly. In other words, if it is expected of non computer-savvy individuals to be on the internet because it is the responsible thing to do, then it should expected of the internet to take this into consideration, not take advantage of it.
Monday, March 23, 2009
The New Workday: 9 to Never
Robot Takeover: Not as Bad as All That?
Though I do not subscribe to the Kurzwelian notion of an impending "singularity", I do ask myself what direction the ever-increasing technological capabilities of modern humanity will be taking the world in terms of labor and culture. What will happen when most of a society's undesirable tasks can be done by robots instead of "wage slaves"? I think we are already seeing the beginnings of the answer to this question, which certainly has a positive and a negative side for humanity.
The negative side has been pretty well covered by popular science fiction. Perhaps robots, human-controlled or not, will make a bid to take over the world (as if they hadn't already). Perhaps we will all become utterly absorbed in virtual reality simulations. Perhaps humanity will be reduced to a bunch of lazy, fat good-for-nothings.
On the other hand, I think it's very possible that humanity, along with its conceptions about time management and labor, will simply adjust to the new environment in a positive way. Educational standards will continue to rise, as they have in current years, meaning that people will stay in school longer, marry later, and may have less children. In this way, improved food production and health care will be kept from causing a "population explosion". Since almost all menial labor jobs will be performed by robots, real people will be freed up for either more interesting or simply more lazy tasks. Call me optimistic, but I think that many people will transcend the modern "couch potato" phase of humanity – a world with almost no work of any sort – and become a society of post-modern artisans and artists. In a techno-utopia, people will be free as never before to pursue artistic lifestyles – not only because their needs are taken care of by robots, but because technology will offer an unprecedented quantity and quality of creative outlets such as VR sculpting or (just possibly) sky surfing.
Is this stuff really going to happen? Maybe not, but it's worth thinking about why technological progress isn't all bad for labor and culture both.
Downside of Downsizing
Sunday, March 22, 2009
Problems with Labor
Braverman abhors the over-division of labor. He complains that tasks are broken into more and more specialized tasks, which allows management more control over the work process. Super-division of labor stifles creativity of the worker, allows management to drive the worker to work faster, and so on and so forth. Tasks in the past were very divided; indeed, there were separate workers to answer a phone, type a document, or sort the mail. However, in recent days, many workers are expected to take on more than one of these tasks. Workers must perform less-divided tasks. Workers rejoice, right?
Greenbaum points out many issues with less-divided labor. Admittedly her focus is on technology and its effects on work, but a major focus is how workers are expected to complete more diverse tasks. According to Greenbaum, this is erasing jobs and displacing workers who find themselves suddenly underskilled and unable to compete in the current job market. This may be a result of uber-division of labor, but Greenbaum wonders what happens if workers are asked to complete more and more varied tasks. Furthermore, she provides no solutions for problems with labor.
The sad fact of the matter is that any form of labor presents a problem. Divided labor is boring, controlled, and exploitative; undivided labor is stressful, competitive, and leaves many workers out of a job. People have disliked aspects of their jobs since the beginning of time. And while our current labor system has problems, and may not be the best system; I guarantee that whatever the next system is, people will have endless complaints about it.
Response to "Computers and self-service" NPR stories
Although in each of these industries computers are clearly replacing/eliminating tasks traditionally done by employees, Greenbaum would argue that the technology being employed, here, is not the sole culprit, but rather these new technological changes are also a result of managerial objectives. For instance, in the“Seattle Airport Swaps Counters for Kiosks" story it was mentioned that in 1970 the Seattle airport saw 4 million passengers and now 30 million people travel through the Seattle airport per year. The airport is assisting over 7 times as many traveler as it did 37 years ago (the article originally aired in 2007). The new computer technology is a solution to the crowd issue, a result of such an increase in travelers. The kiosks save time, in that it allows for a number of shorter traveler lines. The small lines also help everyone, even airport employees, remain calm during increased traffic times. It was discussed how even allowing passengers to place their luggage on the conveyer belt, themselves, decreases the number of employee injuries.
In the “Cell Phone Boarding Passes” story it was discussed how sending travelers their ticket bar code via text message would save the airline $3.50-$5.00 per passenger, which could result in lower ticket prices. Saving money is traditionally a managerial objective. Not only would this save money, but it would also save paper, and thus is also a greener alternative to paper boarding passes. What is important to keep in mind is that not everyone has a cell phone or uses text messaging, so the traditional paper boarding passes would still be available to the traditional passengers.
In “Text Message Food Order” customers utilizing the text message order option must have already established their “fav’s” (favorite pizza and toppings) online so that they can just text FAV1, FAV2, etc. Therefore, this ordering option only targets a specific consumer group. This group would consist of young, local customers who order pizza often enough to have their favorites ready on their phone.
Although the new computer technologies in all three of these industries would eliminate certain jobs, it is a result of changes and new needs within the industries, and thus are a result of managerial objectives, as discussed in the Greenbaum readings. It is also important to keep in mind that there is still a need in all three industries for employees to do it (whatever that may be) the traditional way, for the traditional customers. In a way, the new computer technologies will also create jobs in that they will need to be created, produced, and maintained. These jobs do employ a more educated class, though.